Q:Speaking of, how would you fancast Star Wars rule 63?
AHHH thank you so much for asking!! Note that my knowledge of actors is pretty limited and outdated… and this list is pretty much exactly the same as anghraine’s fancast, because
I’m very unoriginalhow can you change something that’s already perfect. :D
STAR WARS GENDERSWAP / RULE 63
Scarlett Johansson as Anakin Skywalker. She has the right look, is a great leading actress and we know she can do action with charisma and intensity. (there may be some slight personal bias here because she also gives me the same “maddeningly attractive” vibe as Hayden Christensen ahaha)
Cate Blanchett as Darth Vader. Not gonna lie, 200% of my motivation for this was to cast Vader. She even looks fitting (not that it would matter with the scarring and mask though), has the compelling, resonant voice you’d need to make it work, and can be downright terrifying. asfhlskl Cate Blanchett as one of the most iconic villains of all time?! would be so perfect, I would actually just lie down on the floor and never, ever get up again.
Gaspard Ulliel as Padmé Amidala. It was actually quite a challenge to cast Padmé, because I was looking for that sort of timeless, “angelic” beauty along with an air of regality, before remembering Gaspard! Most of his films are in French, but I think this would actually add an interesting contrast when playing opposite Anakin. (with bonus young!King Amidala up there :D)
Kate Winslet as Obi-Wan Kenobi. OTOH there were a few contenders for Obi-Wan, but Kate stood out as carrying all the qualities of the Negotiator, bringing in a calm and reserved competence with class, charm and wisdom.
Katee Sackhoff as Lucy Skywalker. That boyish grin, that emotional range between wide-eyed idealism and spirit that grows into maturity and badassery, she even rocks the Luke Skywalker hair - how much more perfect can it be?! (Starbuck’s character reminds me a lot of Anakin, but Katee seems to have a lighter, Luke vibe)
Ben Barnes as Prince Lei Organa. Not only does he looks bizarrely like Carrie Fisher (and with basically the same hair as Gaspard Ulliel?!), he’s also played a few badass royals and it would be great to see him in Leia’s role.
Milla Jovovich as Hana Solo. Another tricky but very fun role to swap! Milla could probably do the cynical deadpan snarker thing, is at home with guns and action, and has that mix of confidence and swagger.
I’m sorry this is getting so long, but some more epic ladies from the prequels and original trilogy:
Emma Thompson as Qui-Gon Jinn (the wise mentor, in an earthy and offbeat kind of way), Helen Mirren as Countess Dooku (always refined and wicked cultured), Gina Torres as Mace Windu (such badass, much awesome, do I really need to explain this), Rinko Kikuchi as Darth Maul (she’d rock the getup so hard, with people wondering about her stature before she attacks in a whirlwind of savagery)
Judi Dench as Empress Palpatine (come on, were you really expecting anyone else?! this is too perfect for words?!), Glenn Close as Old Ben Kenobi (pulling off the ‘kooky hermit’ side of Old Ben, with an introspective sadness), Maggie Smith as Wilhemina Tarkin (as soon as this clicked I was just YES Maggie would make the best Grand Moff ever), Zoe Saldana as Landa Calrissian (playing the smuggler-turned-politician with smooth charm, sass and efficiency!)
… okay I may have spent way too long looking for photos. -_- BUT I REGRET NOTHING BECAUSE I NEED THIS IN MY LIFE.
Star Wars: The Old Republic is a game that is regularly commended for its map design. There is an extremely interesting design post-mortem dedicated entirely to the maps in the game, and how they applied various different design techniques to difficult anomalies such as canonically-huge worlds, or city planets in which everything is indoors.
The maps in star wars are generated very differently to something like world of warcraft - whereas each dungeon map in warcraft is hand crafted, with the artists picking and choosing what elements of the level to represet, the maps in star wars are automatically generated. The artist places a volume over the area they wish to make a map of, and then take a “top down render” of the entire level - assets, buildings, terrain, everything. They then use custom made photoshope filters to add the spacey, holographic style, and (depending on whether the area is indoors or outdoors) give it an architectural or topographical style.
While this is fascinating, and allows the designers and artists to make changes to the layout and flow of their levels without creating broken maps and huge amounts of work, has it been successful?
To begin with, it means the in game maps will be, by their very nature, arted up, and faithful to the level design of the level. There is no room for simplification by the artist, if necessary, but it also gives the player significantly more information. about the area they are exploring.
For the purposes of my project, I think this style has a lot of merit - its more visually “busy” than the world of warcraft ones, but the use of opacity and line brightness helps to define that and make it a visual aesthetic. However, there are issues as well - although the game provides map markers, they are unintuitive enough to require a legend, and do not provide the subtle extra information that the warcraft dungeon maps did. They could also do with a little more “immersion” - the holographic interface is cool, and very star wars, but doesn’t provide information that makes the map feel specific to the level - this is obviously due to its automatically generated nature. You sacrifice personality and fine tuning for ease of creation. Features such as colour coding the individual “holographic display” - perhaps rooms in which a dynamic event is due to happen/in progress flashes red, or certain rooms are distorted and the player heads to investigate why. There are ways of indicating possible quests without needing “!” markers.
Final bit of map research I did today. Star Wars: The Old Republic and its automatically generated holo-maps.
CHAPTER 2: THE ANCIENT REPUBLIC
Hyperspace and Warfare: I’ve always been fascinated by the transition from jump-beacons to navicomputers – the changing trade routes in the Atlas were meant as recreations of…
The Essential Guide to Warfare provides a systematic look at warfare within Star Wars. According to my mom, it’s sitting on my desk at home, awaiting my return. :)